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This article is about the 1998 game. For the series as a whole, see Carnivores (series).
Carnivores Coverart

Carnivores coverart.

Carnivores (Хищники in Russian,[N 1] and frequently shortened to Carn, Carn1, or C1) is a fantasy first-person shooter developed by Action Forms and released on November 30, 1998 for the PC. Carnivores, released shortly after WizardWorks Software's successful Deer Hunter, "proves itself more than 'just another Deer Hunter clone' by adding two major twists to the genre: allowing the hunter to hunt dinosaurs, and allowing the dinosaurs to hunt the hunter as well" as some critics say. The Carnivores 2 sequel gives slightly better graphics, a new format, more dinosaurs and weapons, brand new maps, and improved AI. Carnivores Ice Age offers a whole new take on the series with animals from the Ice Age and levels to fit the theme.

Storyline[]

Gameplay in Carnivores doesn't follow a storyline; the player picks a weapon, a dinosaur, and a hunting area, and they hunt. This lack of plot is followed by Carnivores' two sequels as well. However, there is an "official" storyline behind the game:

On a routine exploration mission in 2190 A.D., science vessel FMM UV discovered a planet with suitable climate for humankind. During the initial scout expedition, this young planet, code-named FMM UV-32, was declared inhospitable for colony life, due to its unstable terrain and immense population of prehistoric reptiles. News of this amazing planet spread, and articles on the "Dinosaur Planet" lead an Earth corporation to purchase the rights to the planet and create DinoHunt Corp. DinoHunt creates the opportunity for paying customers to become dinosaur hunters for the first time in 50 million years. You are the newest client of DinoHunt Corp.

A slightly different version of this is provided in the Readme.txt file found in the game's base installation directory:

2190 AD. On a routine exploration mission, science vessel FMM UV discovered a planet with a suitable climate for humankind. During the initial scouting expedition this young planet, code-named FMM UV-32, was declared inhospitable for colony life due to its unstable terrain and immense population of prehistoric reptiles. News of this amazing planet spread and articles on the "Dinosaur Planet" lead an earth corporation to purchase the rights to the planet, and create DinoHunt Corp. DinoHunt created the unique opportunity for paying customers to become dinosaur hunters for the first time in 50 million years.
You are the newest client of DinoHunt Corp.

The source code given to the community includes a README.TXT file with a third version of this story:

While exploring the Universe, mankind has found the planet, code-named "FMM UV-32". Further surface and inhabitant exploration has disclosed that it was 50 millions years younger than Earth and was populated with prehistoric reptiles. A hunting company was established, giving customers a unique chance to become a dinosaur hunter.

You, the hunter, become a client of this company, and receive authorization to hunt for dinosaurs. You will receive besides a variety of weapons and ammunition recommended for a hunt.

The original press release announcing the development of Carnivores included a fourth account:

The story begins in the year 2167. While exploring the Universe, mankind have found the planet, codenamed "FMM UV-32". The new planet was smaller in size than the Earth, but had very similar surface and atmosphere. The further exploration of its surface and inhabitants disclosed that it was 50 millions years younger than Earth and was populated with prehistoric reptiles.

For detailed study of the planet and species that were considered to be extinct, the orbital research center was created. But after scientists found the way to regulate the population of dinosaurs, a hunting company was established on the territory of this space station, giving customers a unique chance to become a dinosaur hunter.

You become a client of this company, and get authorization to hunt for dinosaurs. The company possesses several sites on the territory of "FMM UV-32", specially intended for having a hunting experience. You receive the variety of weapons and ammunition, and also tutorials and recommendations for a hunt.

Gameplay[]

Carnivores main menu

The main menu of Carnivores.

The gameplay of the original Carnivores remains constant throughout the series, with few changes. The game opens with a login screen, where users can make a new account or load a previous one. If creating a new account, they will be asked to read and approve a "waiver", stating that the player releases DinoHunt Corp. of responsibility in case the player is injured or killed (an interesting sidenote is that the player can't really be injured in any of the games - the closest the player can come is by staying underwater or walking through lava, in which a health bar pops up; when attacked by dinosaurs, however, any hit is instant death).

If accepted, the game proceeds to the main menu; declining exits the game. From the main menu, the player can view their hunting statistics, enter a hunt, view their trophies in the trophy room, change game settings, view the game's credits, or exit the game. In the hunt screen, you must pick a location, an animal to hunt, a weapon, and optional equipment. Choosing any equipment decreases the total amount of points you can get on any hunt by a set percentage, except for the tranquilizer, which increases the amount of points obtained. Information on each item is provided. In Carnivores, which dinosaurs, areas and weapons the player can choose depends on that player's rank.

After the player has selected their settings, they can hunt. During the hunt, the player is provided with an on-screen compass and wind direction indicator, which can be activated and deactivated with the Caps key. Sometimes the player spawns near a huntable animal, which is bad if the animal is a carnivore. The player can also draw weapons (with the number keys), look at the area map (Tab ↹), or use the binoculars (B). When a kill is made, the player's trophy is picked up by the dropship, unless tranquilizer mode is used. If the player is killed, all points and trophies earned in that hunt are lost. The player can choose to exit the hunt or respawn on the map anytime by pressing Esc+Y or Esc+R, respectively. If the player dies, he must choose to either exit or respawn. The player can be killed by drowning, burning in lava, or by being attacked, but not by falling (regardless of the height), so climbing mountains is an often-used strategy when hunting carnivores.

Animals[]

Ambient[]

Name Description
Moschops
Mosh
A small, green, four-legged reptile.
Galimimus
Croppedgalli
A small, herbivorous two-legged dinosaur.
Dimorphodon
Croppedimor
A small, brown, flying reptile.

Huntable[]

Name Rank Stats Points Description
Parasaurolophus
Carnivores Parasaurolophus
Novice
Sight
Scent
Hearing
6 This is a good dinosaur for the beginning hunter. This duckbilled plant eater has a striking head crest that can reach up to six feet (1.8m) long, making it very easy to spot. This herbivorous dinosaur has an average sense of sight, an average sense of smell, and an excellent sense of hearing. The target-zones on this specimen are the head, neck, and back areas.
Pachycephallosaurus
Carnivores Pachycephallosaurus
Novice
Sight
Scent
Hearing
8 This is a good dinosaur for the beginning hunter. The name means "thick headed lizard", and it comes from its 10 inch (25cm) thick skull rimmed with knobby spikes used defensively against other dinosaurs as a battering ram. This amazing plant eater has an average sense of sight, a low sense of smell, and an average sense of hearing. The target-zones on this specimen are the neck, and back areas.
Stegosaurus
Carnivores Stegosaurus
Novice
Sight
Scent
Hearing
7 This is a good dinosaur for the beginning hunter. This is an easy dinosaur to recognize due to the giant plates protruding from their backs, in two staggered rows and spikes on the end of his tail. This bus-sized herbivore, weighing up to six tons has an average sense of sight, a low sense of smell, and an average sense of hearing. The target-zone on this specimen is the head area.
Allosaurus
Carnivores Allosaurus
Novice
Sight
Scent
Hearing
12 This is a good carnivore for the beginning hunter to try, but beware, it will attack you at close range. A dangerous dinosaur indeed, this saw-toothed meat eater with its immense expandable jaws and claw bearing toes is a challenge to hunt. This muscular dinosaur has an average sense of sight, an excellent sense of smell, and a low sense of hearing. The target-zones on this specimen are the head, neck, and back areas.
Triceratops
Carnivores Triceratops
Advanced
Sight
Scent
Hearing
9 This is a dinosaur for advanced hunters. Meaning "three horned face", this is another dinosaur that is very easy to spot. As big as an elephant, the short nose horn and two long hollow horns sticking out from above the eyes can make this dinosaur a dangerous animal when wounded. The target-zones on this specimen are the neck, and back, and eye areas, as well as the left side of the heart. This plant eater an average sense of sight, a low sense of smell, and an average sense of hearing.
Velociraptor
Carnivores Velociraptor
Advanced
Sight
Scent
Hearing
16 This is a dinosaur for advanced hunters. This ferocious fanged dinosaur is an agile hunter. Using its retractable sickle shaped claw on its second toe as its primary weapon, used to slash open the bellies of its prey, this meat eater is a challenge to all hunters. This dinosaur has an average sense of sight, an excellent sense of smell, and an average sense of hearing. The target-zones on this specimen are the head, neck, and back areas.
Tyrannosaurus
Carnivores Tyrannosaurus
Expert
Sight
Scent
Hearing
20 For expert hunters only! Possibly the most feared of all dinosaurs, this dinosaur was two stories tall, with razor sharp teeth in its enormous jaws. It is an extremely aggressive carnivore that will eat anything in its sight. Shooting this dinosaur anywhere but the targeted eye area will only make it more aggressive, so be careful of this dangerous beast. It has very good sight, excellent scent, and very good hearing. The target-zone on this specimen is only in the eye area.

Areas[]

Name Rank Description
The Woods of Turan Choks
The Woods of Turan Choks icon
Novice A mild climate and good range of sight make this a great beginner's map. This was the first island explored on the new planet. Turan Choks, named for the captain of the science vessel to discover the planet, is a hilly wooded area populated by a variety of dinosaurs.
Basmachee Rocks
Basmachee Rocks icon
Novice This map is a good challenge for beginning hunters. The exact origin of this island remains a mystery. Its unique topography of deserts, mountains, and lakes makes for a challenging area to hunt in. High hills can be a great place to perch in wait, or hide a dinosaur from sight.
The Jungles of Gravitsappa
The Jungles of Gravitsappa icon
Novice A fantastic area for beginning hunters. Lava-filled cracks show prior seismic activity on this island. The tropical jungles on the rest of the island are teeming with dinosaurs, hiding in the ground mists or around the rolling hills.
The Ancient Temple
The Ancient Temple icon
Advanced With only a small temple as a safe zone, this is a map for advanced hunters. The temple, located in the center of the island remains one of the biggest mysteries on the planet. Hieroglyphs on the wall indicate a worship of the Velociraptor, calling the beast "fast as the wind, with teeth sharper than any blade."
The Pyramids of Shmu-Hadron
The Pyramids of Shmu-Hadron icon
Advanced This is a map for experienced hunters. These Pyramids in the desert terrain of this area were built by a long-gone race, and their use remains unknown. These structures are ideal for hunting and hiding around, but beware; predators can climb the pyramids too.
The Great Lake
The Great Lake icon
Expert For expert hunters only! Surrounded by an impassible wall of mountains, this is the most difficult terrain to hunt on the planet. The giant meteor-made lake in the center is the only obstacle on this barren, desolate island.

Weapons[]

Name Rank Stats Description
Shotgun
Carnivores Shotgun
Novice
Power
Precision
Volume
Rate of fire
The target area for this weapon is the center of the sighting circle. Although powerful, aim your shot well. The shotgun will scare plant eaters, causing them to scatter, but the noise will alert carnivores, which can be dangerous for you. There are six (6) shots in the shotgun, and any hunter can use it.
X-Bow
Carnivores X-Bow
Novice
Power
Precision
Volume
Rate of fire
This weapon has two target areas, called aiming pins. The top pin is sighted in for 40 meters, and the bottom pin is sighted for 80 meters. This weapon is relatively silent, and can be shot several times without alerting dinosaurs, but the complex aiming takes some practice. There are eight (8) shots in the X-Bow and any hunter can use it.
Sniper rifle
Carnivores Sniper rifle
Advanced
Power
Precision
Volume
Rate of fire
This weapon is very accurate, and will shoot exactly where the crosshairs are placed. Its range goes as far as the binoculars, but is extremely narrow. This is not a weapon for a charging meat eater, but fantastic for distance shots. Holding six (6) shots, this weapon is for advanced and expert hunters only.

Equipment[]

Standard equipment[]

Name Description
Binoculars There are no points deducted for the use of the binoculars in the hunt. Press the "B" key (default) to use the binoculars and then again, to put them away. With this item, you can see just outside of your normal viewable range, and centering the crosshairs on a dinosaur will show you the animal's size.
Map The map allows you to pinpoint your location on any island. There are no points deducted from your score for using it. Press the TAB key (default) to call the map into view, and press it again, to remove. The map is used with the radar, as stated above to point out locations of the dinosaurs.
Dinosaur Call This item is used to use the dinosaur's native calls, to attract the animals. There are no points deducted from your score for using the Dinosaur Call. Press the "ALT" key (default) to use the call. The call, when overused, can scare plant eaters, or attract meat eaters to your location, so be careful.
Wind Indicator and Compass These items are standard for a hunter, and do not deduct points from your score. The Wind Indicator shows wind direction with an arrow, with the length of the arrow denoting the force of the wind. The Compass shows the direction that you are facing on top. These items can be toggled into and out of use with the <CAPS LOCK> key (default).

Additional equipment[]

Name Modifier Description
Observer Mode
OBSERVE1
Use the Observer Mode to familiarize yourself with dinosaur behavior and different terrain. Please note that no weapons and accesories are available in this mode except binoculars and area map.
Tranquilizer
Carnivores tranquilizer
+25% Tranquilizing a dinosaur is an alternative to killing it. This will drop the dinosaur where it stands with a quick-acting drug. Use of the Tranquilizer adds 25% to your total points acquired during that hunt.
Cover scent
Carnivores cover scent
-20% This item allows you to mask your scent from all dinosaurs reducing the likelihood of you being spotted. Use of the Cover Scent deducts 20% from your total points acquired during that hunt.
Camouflage
Carnivores camouflage
-15% This special suit decreases the dinosaur's ability to detect you through sight. Use of the Camouflage deducts 15% from your total points acquired during that hunt.
Radar
Carnivores radar
-30% This allows you to view the dinosaur locations on the map during your hunt. A dinosaur is depicted on the map as a green dot. Your location is shown as the red dot with the circle surrounding it. Please note that the map shows only the dinosaurs you are hunting. All other dinosaurs are masked. Use of the map deducts 30% from your total points acquired during that hunt.

Cheats[]

Name Key Sequence Description
Debugon D+E+B+U+G+O+N Also called Debug Mode, debugon is the "master cheat" for Carnivores and equivalent to debugup in Carnivores 2 and Carnivores Ice Age. When entered, it causes all dinosaurs to ignore the player (to a certain extent), as well as granting the player infinite ammo and invincibility to drowning or burning (note that the player can still be killed by dinosaurs). Like all cheats, it can be deactivated simply by re-entering it. Debug mode must be active before any other cheats can be used.
Slow mode ⇧ Shift+S Slow motion.
Timer ⇧ Shift+T Displays two timers in the upper-right-hand corner of the screen: the top one, "msc", is short for "millisecond count" and shows the time required to render each frame, and the bottom one, "polys", shows the number of currently rendered polygons.
Fly mode ⇧ Shift+L This cheat is listed on many cheat sites, but (at least in the unpatched game) does not work.
ViewR [ or ] Decreases or increases the viewing area between 34 and 38. "ViewR" is short for "View Radius".

Development[]

Development on Carnivores was announced on March 26, 1998,[1][2] six months after the release of Action Forms' first title, Chasm: The Rift. Action Forms' original press release:[1]

Kiev, Ukraine, March 26, 1998... Action Forms Ltd., known as the developer of 3D Action Game: "Chasm-The Rift", is proud to announce its upcoming first-person 3D game: "Carnivores". We would like to emphasize, that this game represents a brand new genre in 3D action games. It is not just mindless pure killing of everything that moves, but instead is a life-like angerous hunting experience. However, this doesn't mean an absence of action, because you can also become the prey for predators, that you are hunting for. The idea is that having a variety of deadly weapons and armor, you still don't rule the territory that you came to. Even in case of succesfull hunt, you can lose your hardly obtained prey together with your life. So, the guideline of the game is: if you came to the world of carnivores, you should respect their rules in order to survive.

Story

The story begins in the year 2167. While exploring the Universe, mankind have found the planet, codenamed "FMM UV-32". The new planet was smaller in size than the Earth, but had very similar surface and atmosphere. The further exploration of its surface and inhabitants disclosed that it was 50 millions years younger than Earth and was populated with prehistoric reptiles.

For detailed study of the planet and species that were considered to be extinct, the orbital research center was created. But after scientists found the way to regulate the population of dinosaurs, a hunting company was established on the territory of this space station, giving customers a unique chance to become a dinosaur hunter.

You become a client of this company, and get authorization to hunt for dinosaurs. The company possesses several sites on the territory of "FMM UV-32", specially intended for having a hunting experience. You receive the variety of weapons and ammunition, and also tutorials and recommendations for a hunt.

In the beginning of the game You get the rank of "beginner", which means no authorization for hunting on large and dangerous creatures, and also no powerful weapons usage. Depending on the success and productivity of hunt, your rank gets bumped, giving you an access to better weapons and more difficult territories. You also have an opportunity to hunt together with your friends over Internet or LAN via TCP/IP protocol.

Environments and Animals

All the terrains are 3d models with realistic HighColor texture mapping, backgrounds, trees, stones, etc. Carnivorous dinosaurs are extremely dangerous and may attack if noticed you. Also, they can follow you, hiding and awaiting for a chance to attack. While non-dangerous species are usually afraid of humans, they may attack or become aggressive if wounded.

In general, each animal has unique behavior, habits and is hard to find, so player will need to have certain experience which can be obtained from tutorials and game process itself. Tutorials will help you choosing the appropriate weapon, hunting tactics and will contain a lot of other useful information and tips.

In case of successful hunt, your trophy will be taken to the trophy hall and certainly will increase your rank.

Game will feature:

-HighColor graphics (landscape textures, backgrounds, textured models)
-Full range of HighColor video modes
-Terrain, animals and all objects (trees, stones, weapons, bushes) are textured 3d-models
-3d-acceleration cards support
-Huge hunting areas
-Environmental and weather effects
-Realistic behavior of all animals
-High-quality sound effects and ambient sounds (16bit, 22khz)
-Multiplayer hunting over Internet or LAN

For more information about this game visit Action Forms home page at www.action-forms.com

Forest

The earliest known screenshot of Carnivores.

By March 27, a minimal set of system requirements was known (the mentioned image is shown to the right):[3]

Action Forms (те самые украинские хлопцы которые сделали Chasm) работают сейчас над новым проектом под названием Carnivores.

Carnivoris - очередной 3D-шутер. Действие которого происходит в 2167 году, и вы являетесь охотником на динозавров на планете очень смахивающую на Землю. Целью игры является отстрел динозавров.
В самом начале игры вам присваеватся ранг "beginner", это означает что вы пока не имеете разрешение на отстрел более опасных денозавров и не можете использовать новое, более мощное оружие. Но с накоплением опыта вы получаете ве более и более опасные задания...
Разработчики обещают очень высокий AI динозавров.
Пока о движке игры ничего не сказано и вывешен лишь один скриншот.
Игра будет поддерживать все основные акселераторы, 3d звук. Поддержка по интернету или LAN.
Системные требования:
Pentium 200Mhz, 32 Mb RAM, 3D акслелератор, 16 bit soun card

News by Vegoman

Translated into English:

Action Forms (the same Ukrainian lads who made Chasm) are now working on a new project called Carnivores.

Carnivoris - another 3D shooter. The action of which takes place in 2167, and you are a hunter of the dinosaurs on the planet very much like the Earth. The aim of the game is to shoot dinosaurs.
At the very beginning of the game you are assigned the rank of "beginner", which means that you do not yet have permission to shoot more dangerous denosaurs and can not use a new, more powerful weapon. But with the accumulation of experience you get more and more dangerous tasks ...
The developers promise a very high AI dinosaurs.
So far, nothing has been said about the game engine and only one screenshot is posted.
The game will support all major accelerators, 3d sound. Support over the Internet or LAN.
System requirements:
Pentium 200Mhz, 32 Mb RAM, 3D accelerator, 16 bit soun card

News by Vegoman

On April 21, an update and four new screenshots were posted.[4] The screenshots are apparently of an early version of "Basmachee Rocks"; three of them depict an Allosaurus in a default pose, and the fourth shows a floating bridge system that would later be removed.

Version and release history[]

Carnivores box early

An early version of the box art for Carnivores.

The Carnivores demo was released on November 13, 1998, and the full game was first available for purchase on Wizard Works' website on November 30. Two 3DFX patches, one for the full game and one for the demo, were released on December 1 or 2; a new version of the demo incorporating the 3DFX patch was released on December 9 or 10. The full game was released in stores on December 15. A Direct3D "1.3 (beta!)" patch was released by December 21. One last patch, a Direct3D "beta 1.5" patch, was released on September 11 or 12, 2000.

  • The demo was distributed in a self-extracting archive named CarnivoresDemo.exe; the files contained in this archive have last modified dates from July 27 to November 10, 1998, and running it shows that the demo is version 1.00.000. The files contained in this archive are not directly the demo files, instead the files which are actually installed are packed in an archive file named data1.cab.
    • The Huntsoft.exe and Hunt3dfx.exe files distributed with the demo were build v1.02, with a build date of November 1, 1998. Most of the files installed as part of the demo have last modified dates of November 9 and earlier (two of the files (HUNTDAT/MENU/DINOPIC/MALLO_ON.TGA and HUNTDAT/MENU/DINOPIC/MSTEG_ON.TGA) have dates of January 4, and one (HUNTDAT/MENU/TROPHY_G.TGA) of January 5!), but one file, HUNTDAT/COMPAS.3DF, has a last modified date of December 24; it is not known how this file's last modified date came to be later than the dates of all the other files in both the installed and packaged demo files, as well as later than the demo itself was released.
  • The HUNTSOFT.EXE and HUNT3DFX.EXE files distributed with the CD version of the full game were build v1.02, with a build date of November 1, 1998, and a last modified date of November 4.
  • The demo 3DFX patch files were distributed in c_patch1.zip; HUNT3DFX.EXE is build v1.03, with a build date of November 24, 1998. The files have a last modified date of December 2. This patch was likely released on December 1; see for example this download site which lists that date for it (the difference between the last modified date and the release date can be credited to different time zones being used to calculate the dates).
  • The full 3DFX patch files were distributed in patch_f1.zip; like with the demo patch, HUNT3DFX.EXE is build v1.03, with a build date of November 24, 1998, and the files have a last modified date of December 2. Despite this, HUNT3DFX.EXE differs between the demo and full version patches. Interestingly, the README.TXT file included in this patch is almost identical to the file included with the demo patch (the only difference is the removal of the word "Demo" in the first line of the full version patch), meaning both READMEs instruct the user to "[c]opy hunt3dfx.exe to the directory that contains Carnivores demo files". This patch was likely released on December 1; see for example this download site which lists that date for it (the difference between the last modified date and the release date can be credited to different time zones being used to calculate the dates).
  • A second version of the demo, including the 3DFX patch, was distributed in a self-extracting archive named carnivoresdemo12.exe; several of the files in this archive are apparently identical to the files in CarnivoresDemo.exe, and the ones that differ have last modified dates of December 9. This demo version was likely released on December 9; see for example this download site which lists that date for it. Like the last version of the demo, the files which are actually installed for the demo are contained in a data1.cab archive file which is contained in the self-extracting archive. After installing this version of the demo, a version.txt file is present in its installation directory which states the demo is v1.01. The following files differ between version 1.00.000 and this version of the demo (all other files are identical between the demo versions):
    • HUNT3DFX.EXE (build v1.03, with a build date of November 24 and a last modified date of December 2; this file is identical to the file included in c_patch1.zip)
    • version.txt (added in this version; last modified December 9)
  • A copy of the source code was distributed to the community some time after 2013; this contains two versions of the source code, one located in a "backup" folder. Both versions of the source code have a build version of v1.03 for all three rendering backends, with a build date of November 24, 1998 for the software and 3DFX backends; while the 3DFX build version and date match up with the HUNT3DFX.EXE files included in the c_patch1.zip and patch_f1.zip patches, it is probably impossible to say if any relevant code was modified between those executables being compiled and this version of the source being saved. For the D3D backend, the backup version of the source code has a build date of December 15, while the second version has a build date of December 18.
  • The "1.3 (beta!)" Direct3D patch files were distributed in carn1_3b.zip; HUNTD3D.EXE is build v1.03 with a build date of December 18, 1998. It, RELNOTES.TXT, and the HUNTDAT folder have last modified dates of December 19, while the contents of the HUNTDAT folder have last modified dates of December 11. It is likely that this patch was compiled from the same version of the source code that was released to the community. This patch was released by December 21; see this site which lists that date for it.
  • The "beta 1.5" Direct3D patch files were distributed in d3dptch1.zip (sometimes named d3dptch15b.zip instead, apparently); HuntD3D.exe is build v1.05, with a build date of September 1, 2000 (there is no known evidence of any build version 1.04, public or otherwise). The files in the HUNTDAT folder have a last modified date of December 11, 1998 and the folder itself has a last modified date of December 21 (in spite of this difference, the folder and its contents are identical to the "1.3 (beta!)" patch); and the HuntD3D.exe and RELNOTES.TXT files have a last modified date of September 11, 2000. This patch was likely released on September 11, the same day as the latter's last modified dates; this post, which was posted on September 11, discusses the patch.

No further official builds, releases, patches, etc. are known (or likely) to exist.

File formats, files, and extensions[]

  • Truevision TGA ("Targa"); raster image format used for the menu screens
  • WAV; audio file format used for the various in-game sounds
  • 3DF; raw data format used for the sun, wind dial, and some other objects
  • CAR; raw data format used for the animals, weapons, and some other objects
  • Carnivores MAP; raw data format used for the areas
  • Carnivores RSC; raw data format used for the areas and containing much of the raw information and the objects
  • RAW; headerless grayscale bitmap image file used to delineate selectable areas on menus
  • Carnivores SAV; raw data format used for savegames
  • TXM; text file used for metric descriptions
  • TXU; text file used for United States/imperial descriptions
  • NFO; text file used for equipment descriptions
  • BMP; bitmap image file used for the area preview screenshots
  • TXT; text file used for area and weapon descriptions
  • GRP
  • PRJ
  • carnivor.log; log file generated by the game
  • Readme.txt; readme file installed with the game
  • Carnivor.ico; icon used for the game's desktop shortcut

Videos[]

Notes[]

  1. Carnivores is not known to have a Russian release, and no mentions of the translated Russian name are known to exist (versus the English name being mentioned in otherwise-Russian text); the Russian name is instead taken from the Russian version of Carnivores 2.

References[]

  1. 1.0 1.1 (March 26, 1998). "Action Forms Ltd. announces new 3D hunting game". Action-Forms.com. "Action Forms Ltd., known as the developer of 3D Action Game: "Chasm-The Rift", is proud to announce its upcoming first-person 3D game: "Carnivores"." Archived from the original on April 17, 2001. Retrieved May 16, 2021.
  2. (March 26, 1998). "Скоро на экранах страны - StarCraft! [Soon on the screens of the country - StarCraft!"]. Quake.spb.ru. "Action Forms (Украинская команда - авторы Chazm) начали работу над новым проектом Carnivores. Пожелаем им удачи. [Action Forms (Ukrainian team - the authors Chazm) started work on a new project Carnivores. Let's wish them good luck.]" (In Russian.) Retrieved November 3, 2017.
  3. Vegoman (March 27, 1998). "Скоро на экранах страны - StarCraft! [Soon on the screens of the country - StarCraft!"]. Quake.spb.ru. (In Russian.) Retrieved November 3, 2017.
  4. John Blake (April 21, 1998). "Скоро Quake2 3.15 [Soon Quake2 3.15"]. Quake.spb.ru. "Разработка Carnivores идет полным ходом. Ребята из Action Forms закончили первого зверя: Аллозавра (Allosaur). Также, сделаны некоторые улучшения в движке. Добавлена возможность плавать и нырять под воду. Некоторые динозавры будут плавать и охотится под водой. И четыре новых скриншота: [The development of Carnivores is in full swing. The guys from Action Forms have completed the first beast: Allosaur. Also, some improvements are made in the engine. Added the ability to swim and dive underwater. Some dinosaurs will swim and hunt underwater. And four new screenshots:]" (In Russian.) Retrieved November 3, 2017.

External links[]

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