Carnivores Wiki

Diatryma as seen in Rexhunter99's C3dit program.

Status Pointable carnivore

Dangerous if disturbed. (PC only)

Extremely Dangerous. (Mobile only)
Carnivores Ice Age
Menu image of Diatryma
Call image for Diatryma
Length 1.76–3.08 m (5.87–10.27 ft)
Weight 0.19–0.59 T (0.21–0.65 t)
Health 6
Points 9
Cost 50
Spawns when not hunted? yes
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The Diatryma (now considered a junior synonym of Gastornis in modern paleontology) was a large omnivorous bird from the Eocene of North America. It is a pointable animal in Carnivores Ice Age and Carnivores: Ice Age where it is a dangerous carnivore.


Diatryma is a bulky but fast predatory bird of the Arctic Sector that filled the niche of the Velociraptor and Allosaurus of the Central Sector, using its powerful legs, foot claws, and bone crushing beak to kill prey like pigs and deer. Its thick feather coat allows it to keep warm in the frigid environment. Though it is powerful, Diatryma has hollow bones like most other avians, and is thus weaker in comparison to other predators in the Sector.

Carnivores Ice Age[]

The Diatryma is the second carnivore available to hunt in Carnivores Ice Age, and, until the introduction of the Titanis in the 2014 mobile port update, was the only pointable animal that was not a mammal. It behaves very similar to the Allosaurus and Velociraptor from Carnivores 2, such as jumping to attack its victims and eating their corpses instead of swinging them around in its mouth. But it is much similar to Spinosaurus as it has idle animations and uses the same AI, and unlike other animals, the Diatryma is not afraid to cross water.

The Diatryma is also the only creature in Carnivores Ice Age that the Observer Mode works effectively on. The Diatryma appears to be omnivorous to a small extent. While walking the Diatryma will occasionally stop and graze on what could be plants, fruits and seeds, and or insects. Its call sounds sound like a chilling eagle sound.



  • The Diatryma in the mobile version of the game has its running speed reduced so much that you can almost outrun it (and now you can outrun it after the movement speed update). This is most likely a programming error.